
- #Star wars free to play sub options upgrade
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I'm comparing the initial price of a buy-to-play game with subscription costs. In that, I mean that without continual fees, it has basically paid for itself. Based on the prices of subscription games, a buy-to-play game becomes a free-to-play after about five months. Obviously the best investments in terms of MMORPGs would be the buy-to-play games, such as Guild Wars 2 or Elder Scrolls Online. When compared to some of the other games on the market, SWTOR is higher on the list. There's also three-month and six-month plans. There's a one-time, 60-day subscription for $29.99. How does SWTOR match up against other games in terms of cost? There's a few options when it comes to subscriptions, just like other games.
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However, if you become a full subscriber, everything is included in the subscription cost. You get the storyline, the missions, and a few extras for that price. For example, the 'Shadow of Revan' expansion (which includes the 'Hutt Cartel' expansion) can be bought for $19.99.
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They don't get as many perks as full subscribers, but they get more than free players. Preferred status members pay for things like digital expansions.

Well, there's actually two levels beyond the free-to-play experience. So how much does it cost? Say you wanted to have an actual subscription so you could get the full game experience. But even if you don't the game doesn't lose anything if you stay free.
#Star wars free to play sub options upgrade
You can use special in-game currency to buy certain amenities and items, or you can always upgrade from free account to paid subscription. And I know what you're saying, 'they should buy a subscription if they want more.' And that's true, the option is right there. But, in terms of limitations, they really force the free players through a tiny bottleneck of amenities. There's a lot of good writing (if you pick the right class) and some great combat. Since you've only invested the bare minimum, you only get the bare minimum. Nothing is missing.Įxcept you as a player become severely limited in what you can do. Now, to be fair, the basic game, storylines, and combat interactions are all included if you play the game for free. That means that you can play the basic game for free, but anything extra costs money. Bioware has made the game a 'freemium' game. Well, as times have shifted so have business models. The other thing to look at would be price. It's still hard to fathom that nothing's changed in all that time. And sure, there's a massive difference between the technology of a blaster, and using logs to roll giant stones into place. We don't still use slang from ancient Egypt, nor do we continue to use the same technology. Though, on that point, I do find it interesting that in 3,600 years terminology and slang have not evolved.

Of course, that's not a reason the game might be irrelevant, but it certainly puts into perspective the scope of the universe. Not bad, sure, but the online game also takes place 3,600 years before episode 1. SWTOR takes place 300 years after the events of that game. One of the earliest games in the Star Wars pantheon, and by earliest I mean on the Star Wars timeline, is Knights of the Old Republic. Yet, getting to an answer is a lot more complicated than just 'do people play it?'

Based on the fact that there's still over a million active players, the answer seems easy. But, is the game still relevant? That's a hard question.
